Sweeney in hopes that he’ll hear the little car out. The thankful freight train gives Putt-Putt a ride to the circus, and Putt-Putt goes to introduce himself to the Ringleader B.J. Not only that, but Putt-Putt is flat broke and can’t afford a new ticket. Using the flowers, Putt-Putt can lure the hungry goat off the track, but the beast also eats Putt-Putt’s ticket to the circus. Instead of just honking or using his dog to chase the animal away, Putt-Putt has to move over to the next screen to the right and pick some wild flowers.
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While previous Putt-Putt games would use animals in the road as a way to teach players how to use Putt-Putt’s horn or Pep as a tool, this game asks just a bit more of the player. They reach a crossing where a train named Cassidy is blocked by a goat. The two are on a long journey from Cartown to Apple Valley, where the circus is taking place. The game begins with Putt-Putt and Pep en route to B.J. Still, it also feels less ambitious than its predecessors. While still written by Laurie Bauman-Arnold, the identity of the game feels more articulate, something that’s assisted by the game’s acceptance of its small size and stakes. Its puzzles are more substantial, and its character writing in general is snappier. Putt-Putt Joins The Circus feels a bit more like those games, and other later Humongous Entertainment titles.
Freddi Fish games centered around solving mysteries, while Pajama Sam used its surreal settings not unlike Where The Wild Things Are. While Putt-Putt games were built to teach the mechanics of adventure games, these other series built on that groundwork with their own styles. Series aimed at slightly older demographics, especially the Pajama Sam and Spy Fox series, built more involved plots and puzzles.
Humongous Entertainment games grew slowly more complex over the years.